1.0 v Update


Hello Itch.io community!

I'd like to say a quick thanks to followers and supporters, feedback is greatly appreciated.

1.0 version update:  Coming 3/12/2020

During this version update for the live demo, I'll be addressing some core changes that will be made, fixed, and fine tuned for player experience. lets get to it!

Enemy Mobs:

  1. Enemy AI will be fine tuned, adjusting their AI to properly target and chanllenge different (Rows) positions during battle.
  2. While there are no class system used for this game, and while the player is free to build their teams as they please. The Enemy teams will now be built with class type. Ex: You'll have your healer focused type, damage dealers, and debuffers for starters. These will evolve over the course of the game.
  3. Mobs in zones, will no longer respawn endlessly. You'll need to actually complete the battle zone from start to finish. Once finished and exit, this will promp the enemy to respawn.
  4. Boss, boss mobs will now be marked by a visual effect. 

Battle Zones:

  1. Battle Zones will now only be unlocked as you continue the story.
  2. Each portion of story mile stone will unlock to the player 4 new battle zones, with their own side lore that  will further expand that current story section.
  3. Battle Zones will now have healing springs, to help with status conditions that do not remove at the end of battle.
  4. Boss mobs will now drop loot crates, rather than personal loot.

Get Elements of Alma: Shades of Tragedy

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